Mobile games
Casual, puzzle and arcade games built in Unity or Godot — designed for short sessions, fair monetisation and devices of every price.
- Game design & prototyping
- 2D / 3D art direction
- Live-ops & events
Independent studio · Est. on the Breton coast
Maison des Pêcheurs is a small crew of designers and engineers who cast for good ideas and haul them all the way to the store — casual games, puzzle worlds and native Android apps that people keep on their home screen.

Selected work
What we do
We work as your full product team or slot in beside your own — always with one person who owns the build and answers your messages.
Casual, puzzle and arcade games built in Unity or Godot — designed for short sessions, fair monetisation and devices of every price.
Native Kotlin and Jetpack Compose apps that feel at home on Android: widgets, Wear OS, offline-first and Material You.
Store listings, ASO, closed testing tracks, Play Console policy reviews and staged rollouts — we take your build all the way to the store.
How we work
A two-week discovery: goals, audience, a playable or clickable prototype.
Production in fortnightly sprints, with a fresh build on your phone every Friday.
Closed testing on Google Play, performance tuning and polish across 40+ devices.
Staged rollout, store optimisation and ongoing updates after launch.
From a client
“They sent us a playable build on day nine. By launch we had a 4.7 rating and a crew that still picks up the phone.”
Start a project
Tell us what you’re dreaming up — a game, an app or a launch that needs a steady hand. We reply to every brief within two working days.